Tuesday, July 18, 2017

Fingerbone



SOME FACTS ABOUT FINGERBONES

- It's a short, narrative-focused horror experience, in the vein of games like Serena. If you're averse to reading or demand overt threats and jumpscares in your horror games, this is not a game for you.

- It deals with disturbing subject matter. Be aware that this is not a game for children or those likely to be easily triggered.

- It features a unique artstyle that combines elements of pixel horror with realistic lighting effects, which is intended to enhance the surreal atmosphere.

- This is not a Unity Asset Store collection. Modeling, music, environments, textures, and programming were done from scratch. Sound effects were manufactured from creative commons samples.

- Its music is a dynamic part of the game world, evolving based on the player's movements around the environment.

- It attempts to bring some logic and purpose to the traditional "collect scattered notes" narrative mechanic of many indie horror games.

- It is an experiment in creating an intense, horrifying experience through narrative, atmosphere, and pacing alone.

- It is intended to be completed in a single sitting (usually around half an hour for most players), and does not feature a save system.

- Be aware that the game quits automatically upon completion. 

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